Automation index
How much of a Ice-cream maker’s job can AI already do?
A base recipe comes earlier. Creamy in the mouth without turning to ice do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Ice-cream maker
22%
AI can already do 22% of this job.
#394 / 763
View rankingIce-cream maker
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Base, overrun and the recipe.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 44% | +7 |
Churn, age and the one that crystals.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 12% | +2.2 |
List, season and the flavour that misses.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Workshop, cold and the broken chain.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Summer, the queue and not running out of vanilla.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Creamy in the mouth, and not selling ice.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- churn
- overrun
- age bases
- ice-cream list
- cold chain
- ice crystals
- vanilla
- ice-cream season
Sources for this job· O*NET 51-3099.00· ESCO/ISCO 7512
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514