IS WORK OVER?

Automation index

How much of a Jeweller’s job can AI already do?

A CAD file and a cast come earlier. Setting, fitting and a stone that stays put do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Jeweller

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Design, CAD and the quote with the client.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Cast, roll, solder and shape.
Estimate

No public source provides a precise figure. This is our estimate.

18%18%+3.2
Set, crimp and make the stone stay.
Estimate

No public source provides a precise figure. This is our estimate.

18%12%+2.2
Size, repair and restore pieces.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
Valuation, gems and certificates.
Estimate

No public source provides a precise figure. This is our estimate.

16%32%+5.1
The bench, deadlines and owning the piece.
Estimate

No public source provides a precise figure. This is our estimate.

16%14%+2.2
Total100%24%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • make jewellery
  • set stones
  • solder gold
  • design in CAD
  • resize rings
  • value jewellery
  • cast metal
  • restore pieces

Sources for this job· O*NET 51-9071.00· ESCO/ISCO 7313

Game designer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
GDD, flows and economy tables.
Estimate

No public source provides a precise figure. This is our estimate.

22%48%+10.6
Leveling, quests and tutorial copy.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Playtest, telemetry and reading frustration.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Align art, engineering and production.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Cut systems and defend the feel.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Decide what the game is, and is not.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%26%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • design interfaces
  • prototypes
  • figma
  • GDD, flows and economy tables
  • Leveling, quests and tutorial copy
  • Align art, engineering and production
  • Cut systems and defend the feel
  • Decide what the game is, and is not
  • game designer
  • diseñador de videojuegos

Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166

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