Automation index
How much of a Labour consultant’s job can AI already do?
A payroll run and a contract template come earlier. Advocacy in labour court and an ERE do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Labour consultant
29%
AI can already do 29% of this job.
#62 / 763
View rankingLabour consultant
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Payroll, social security and standard contracts.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Draft filings, appeals and settlements.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Conciliation, hearing and labour inspectorate visits.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Advise on dismissals, working time and collective agreements.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Day-to-day service to company and worker.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Deadlines, records and the firm’s liability.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 28% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Draft filings, appeals and settlements
- Day-to-day service to company and worker
- graduado social
- asesor laboral
- labour consultant
Sources for this job· O*NET 13-1071.00· ESCO/ISCO 2423
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514