Automation index
How much of a Lift technician’s job can AI already do?
A fault code comes earlier. Going into the shaft and getting the person out do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Lift technician
20%
AI can already do 20% of this job.
#477 / 643
View rankingLift technician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Diagnosis, codes and the lift history.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 36% | +5.8 |
Shaft, pit and the cabin rescue.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Service, tensioning and the industry report.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Modernise, doors and the limit switch.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The residents, the porter and the night fault.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Get the person out, and sign the service.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 10% | +1.4 |
| Total | 100% | 20% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- cabin rescue
- service lifts
- tension cables
- fault codes
- shaft pit
- cabin doors
- industry report
- modernise lifts
Sources for this job· O*NET 47-4021.00· ESCO/ISCO 7412
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166