Automation index
How much of a Lighting engineer’s job can AI already do?
A Dialux comes earlier. Seeing, without leaving a glare that kills, do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Lighting engineer
27%
AI can already do 27% of this job.
#183 / 763
View rankingLighting engineer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Calc, Dialux and the standard.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Works, the point and the one that was not put in.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Night, the glare and the pedestrian.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Saving, the LED and not leaving the crossing dark.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The council, the complaint and not dressing the lux.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That you can see, and not glaring.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Dialux
- lux
- glare
- lighting points
- LED
- crossings
- lighting standards
- calcs
Sources for this job· O*NET 17-2199.00· ESCO/ISCO 2149
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514