IS WORK OVER?

Automation index

How much of a Merchandiser’s job can AI already do?

A planogram comes earlier. A shelf that sells without looking empty do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Merchandiser

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Planogram, facings and the shelf.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Store, replenish and the one who will not follow the plan.
Estimate

No public source provides a precise figure. This is our estimate.

18%14%+2.5
Promo, the extra and the one that falls.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
Data, sell-out and not inflating facings.
Estimate

No public source provides a precise figure. This is our estimate.

16%22%+3.5
The store manager, the space and fighting for the gap.
Estimate

No public source provides a precise figure. This is our estimate.

18%18%+3.2
That the shelf sells, and not empty.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Total100%22%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • planograms
  • facings
  • the shelf
  • sell-out
  • promos
  • replenish
  • store space
  • gaps

Sources for this job· O*NET 41-9011.00· ESCO/ISCO 5223

Game developer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Prototype, the loop and the input.
Estimate

No public source provides a precise figure. This is our estimate.

18%48%+8.6
Physics, the bug and the one that teleports.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Build, the platform and the one that will not ship.
Estimate

No public source provides a precise figure. This is our estimate.

16%22%+3.5
Frame, 30 and not leaving it at 8.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
The designer, the fun and not cutting what it feels.
Estimate

No public source provides a precise figure. This is our estimate.

18%14%+2.5
That it plays, and not leaving the frame at 8.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Total100%27%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • game prototypes
  • game loop
  • input
  • builds
  • frames
  • physics bugs
  • platforms
  • write game code

Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514

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