Automation index
How much of a Microbiologist’s job can AI already do?
A protocol and a first result come earlier. A culture that does not contaminate does not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Microbiologist
22%
AI can already do 22% of this job.
#445 / 773
View rankingMicrobiologist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Protocols, plates and a first result.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Plate, incubate and read cultures.EstimateNo public source provides a precise figure. This is our estimate. | 20% | 12% | +2.4 |
Report to the clinician and not jump.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Quality, strains and documentation.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Biosafety, waste and kit.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 16% | +2.6 |
Not calling a negative that is a positive.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Protocols, plates and a first result
- Plate, incubate and read cultures
- Report to the clinician and not jump
- Quality, strains and documentation
- Biosafety, waste and kit
- Not calling a negative that is a positive
- microbiologo
Sources for this job· O*NET 19-1022.00· ESCO/ISCO 2131
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514