Automation index
How much of a Milliner’s job can AI already do?
A block comes earlier. Sitting on the head without flying at the first breeze do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Milliner
19%
AI can already do 19% of this job.
#543 / 643
View rankingMilliner
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Block, crown and the material.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Shape, stitch and the brim that will not sit.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Fit, the hair and the one that will not take a pin.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Trim, feather and the balance.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The wedding, the wind and not making a prop hat.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
That it sits, and does not fly.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 19% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- hat blocks
- crowns
- brims
- feathers
- pins
- fit hats
- trim
- balance
Sources for this job· O*NET 51-6051.00· ESCO/ISCO 7531
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166