Automation index
How much of a Motion designer’s job can AI already do?
A template and an easing come earlier. Motion that tells, and does not nauseate, do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Motion designer
25%
AI can already do 25% of this job.
#247 / 633
View rankingMotion designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Storyboard, easing and the brand template.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 44% | +7 |
After Effects, the render and the client who changes the end.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 16% | +2.9 |
Rhythm, type and cutting to tempo.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 36% | +5.8 |
Delivery, formats and the one that is too heavy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Art direction and not recycling the same whoosh.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it tells, and not nauseating with extra easing.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 25% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- motion graphics
- easing
- motion storyboard
- type in motion
- renders
- cut to tempo
- brand templates
- delivery formats
Sources for this job· O*NET 27-1014.00· ESCO/ISCO 2166
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166