Automation index
How much of a Mountain guide’s job can AI already do?
An avalanche report comes earlier. Taking the group and coming down whole do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Mountain guide
19%
AI can already do 19% of this job.
#508 / 643
View rankingMountain guide
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Report, route and the kit.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Walk, pace and the one who drops.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Ground, snow and the yes or no to go on.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Bivouac, the surprise and not improvising anchors.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The client, the ego and not pushing the summit.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Come down whole, and not trusting the report alone.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 19% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- avalanche reports
- mountain routes
- group pace
- bivouac
- anchors
- ground
- summit
- mountain kit
Sources for this job· O*NET 39-7011.00· ESCO/ISCO 5113
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166