Automation index
How much of a Neuropsychologist’s job can AI already do?
A battery comes earlier. Saying what is left of the person without scaring the family do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Neuropsychologist
27%
AI can already do 27% of this job.
#201 / 763
View rankingNeuropsychologist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Battery, norms and the report.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Patient, the fatigue and the one who quits the test.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Imaging, the lobe and not forcing the figure.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Rehab, the aim and what still can.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The family, the report and not scaring.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Say what is left, and not selling an extra diagnosis.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- neuropsych batteries
- test norms
- cognitive rehab
- neuropsych reports
- test fatigue
- lobes
- the family
- not scare
Sources for this job· O*NET 19-3039.00· ESCO/ISCO 2634
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514