Automation index
How much of a Nuclear medicine physician’s job can AI already do?
A PET and a stock report come earlier. Dosing the isotope and reading the patient do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Nuclear medicine physician
27%
AI can already do 27% of this job.
#168 / 633
View rankingNuclear medicine physician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
PET, SPECT protocols and a stock report.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 52% | +9.4 |
Order dose, timing and preparation.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Give the isotope and watch the reaction.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Clinic, the cancer that returns and the family.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Quality, waste and radiation protection.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Signing the study and the dose you cannot repeat.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- report PET
- SPECT
- dose isotopes
- nuclear medicine
- radiation protection
- PET protocols
- give radiopharmaceuticals
- nuclear oncology clinic
Sources for this job· O*NET 29-1224.00· ESCO/ISCO 2212
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166