Automation index
How much of a Optician’s job can AI already do?
An auto-refraction and a prescription pad come earlier. Looking at the eye, selling without pushing, and catching glaucoma do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Optician
21%
AI can already do 21% of this job.
#440 / 643
View rankingOptician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
File, history and prescription.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 40% | +7.2 |
Lens orders, stock and appointments.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Eye exam, retinal image and fitting.EstimateNo public source provides a precise figure. This is our estimate. | 20% | 12% | +2.4 |
Frame fit and workshop.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 10% | +1.6 |
Advise without pushing and explain pathology.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
Refer to ophthalmology and follow-up.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 21% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- File, history and prescription
- Lens orders, stock and appointments
- Eye exam, retinal image and fitting
- Frame fit and workshop
- Refer to ophthalmology and follow-up
- optico
- optometrista
- optician
Sources for this job· O*NET 29-2081.00· ESCO/ISCO 3254
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166