Automation index
How much of a Orthotic and prosthetic technician’s job can AI already do?
A scan and a CAD tweak come earlier. A prosthesis that takes the step and does not rub do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Orthotic and prosthetic technician
22%
AI can already do 22% of this job.
#405 / 643
View rankingOrthotic and prosthetic technician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Measure, scan and design the orthosis.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Thermoform, laminate and assemble parts.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Trial, align and the one who will not take the step.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Repair, grow-with-the-child and reviews.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Prescription, approval and working with rehab.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
No rubbing and owning the support.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- make prostheses
- orthoses
- scan residual limbs
- align prostheses
- thermoform
- laminate carbon
- review fittings
- O&P
Sources for this job· O*NET 51-9082.00· ESCO/ISCO 3214
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166