Automation index
How much of a Parking attendant’s job can AI already do?
A barrier comes earlier. Running the car park without wrecking the person who lost the ticket do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Parking attendant
24%
AI can already do 24% of this job.
#306 / 763
View rankingParking attendant
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Barriers, tickets and the count.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
The one who cannot find the car and the one who will not pay.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Incidents, the down barrier and the jam.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Shift, cash and cashing up.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
The event, the full house and not blocking the street.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Run the car park, and not wrecking the lost-ticket person.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 24% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- barriers
- parking tickets
- space count
- cashing up
- stuck barrier
- events
- lost cars
- exit jam
Sources for this job· O*NET 33-9091.00· ESCO/ISCO 5414
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514