Automation index
How much of a Pathologist’s job can AI already do?
A first slice and a code come earlier. Putting the diagnosis the chemo depends on do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Pathologist
30%
AI can already do 30% of this job.
#44 / 623
View rankingPathologist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Grossing, embedding and the first trim.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Read stains, IHC and a template report.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 52% | +8.3 |
The hard case, the second look and the frozen section.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Board, the surgeon on the phone and the margin.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Cytology, autopsy and the specimen that arrives late.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Signing the diagnosis and what the patient is playing for.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 30% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- read biopsies
- grossing
- immunohistochemistry
- frozen section
- pathology report
- cytology
- surgical margins
- autopsy
Sources for this job· O*NET 29-1222.00· ESCO/ISCO 2212
IS WORK OVER?
Game designer
26%
#199 / 623
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166