Automation index
How much of a Payroll clerk’s job can AI already do?
A payroll engine comes earlier. Paying right without leaving anyone at zero do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Payroll clerk
27%
AI can already do 27% of this job.
#183 / 633
View rankingPayroll clerk
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Starters, variables and the engine.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Incidents, the missed day and overtime.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Social security, tax and the month’s return.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Query, the payslip and the one who does not get it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The close, the rush and not paying twice.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Pay right, and not leaving anyone at zero.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- payroll starters
- variables
- income tax
- social security
- payslips
- overtime
- payroll close
- incidents
Sources for this job· O*NET 43-3051.00· ESCO/ISCO 4313
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166