IS WORK OVER?

Automation index

How much of a Payroll clerk’s job can AI already do?

A payroll engine comes earlier. Paying right without leaving anyone at zero do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Payroll clerk

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Starters, variables and the engine.
Estimate

No public source provides a precise figure. This is our estimate.

18%48%+8.6
Incidents, the missed day and overtime.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Social security, tax and the month’s return.
Estimate

No public source provides a precise figure. This is our estimate.

16%22%+3.5
Query, the payslip and the one who does not get it.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
The close, the rush and not paying twice.
Estimate

No public source provides a precise figure. This is our estimate.

18%14%+2.5
Pay right, and not leaving anyone at zero.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Total100%27%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • payroll starters
  • variables
  • income tax
  • social security
  • payslips
  • overtime
  • payroll close
  • incidents

Sources for this job· O*NET 43-3051.00· ESCO/ISCO 4313

Game developer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Prototype, the loop and the input.
Estimate

No public source provides a precise figure. This is our estimate.

18%48%+8.6
Physics, the bug and the one that teleports.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Build, the platform and the one that will not ship.
Estimate

No public source provides a precise figure. This is our estimate.

16%22%+3.5
Frame, 30 and not leaving it at 8.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
The designer, the fun and not cutting what it feels.
Estimate

No public source provides a precise figure. This is our estimate.

18%14%+2.5
That it plays, and not leaving the frame at 8.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Total100%27%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • game prototypes
  • game loop
  • input
  • builds
  • frames
  • physics bugs
  • platforms
  • write game code

Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514

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