Automation index
How much of a Payroll clerk’s job can AI already do?
A payroll engine comes earlier. Paying right without leaving anyone at zero do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Payroll clerk
27%
AI can already do 27% of this job.
#226 / 763
View rankingPayroll clerk
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Starters, variables and the engine.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Incidents, the missed day and overtime.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Social security, tax and the month’s return.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Query, the payslip and the one who does not get it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The close, the rush and not paying twice.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Pay right, and not leaving anyone at zero.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- payroll starters
- variables
- income tax
- social security
- payslips
- overtime
- payroll close
- incidents
Sources for this job· O*NET 43-3051.00· ESCO/ISCO 4313
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514