Automation index
How much of a Penetration tester’s job can AI already do?
A scan and a template report come earlier. Finding the weird chain, and not taking production down, do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Penetration tester
26%
AI can already do 26% of this job.
#207 / 633
View rankingPenetration tester
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Recon, scans and enumeration.EstimateNo public source provides a precise figure. This is our estimate. | 20% | 42% | +8.4 |
Write the report, evidence and CVSS.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 38% | +6.8 |
Exploit with judgment and not break the business.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Debrief with the client and retest.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Choose scope, rules and what is off limits.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
Research 0-days, labs and keep the craft.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 18% | +2.5 |
| Total | 100% | 25% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Recon, scans and enumeration
- Write the report, evidence and CVSS
- Debrief with the client and retest
- Choose scope, rules and what is off limits
- Research 0-days, labs and keep the craft
- pentester
- ethical hacker
- pentest
Sources for this job· O*NET 15-1212.00· ESCO/ISCO 2529
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166