Automation index
How much of a Pest control technician’s job can AI already do?
A protocol and a sheet come earlier. Treating without poisoning the people who live there do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Pest control technician
25%
AI can already do 25% of this job.
#300 / 763
View rankingPest control technician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Inspection, species and the treatment plan.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Bait, apply, seal and look again.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Sheets, schedule and the certificate for the client.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Explain risks, times and what is not a miracle.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 22% | +4 |
Rules, biocides and waste.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
That the pest drops and nobody else pays.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 25% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- pest control
- inspect infestations
- bait
- apply biocides
- seal entry points
- treatment certificate
- identify species
- not poison anyone
Sources for this job· O*NET 37-2021.00· ESCO/ISCO 7544
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514