Automation index
How much of a Pharmacy technician’s job can AI already do?
A count and an order come earlier. Dispensing without mixing up the blister does not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Pharmacy technician
22%
AI can already do 22% of this job.
#494 / 773
View rankingPharmacy technician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Counts, orders and expiry dates.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 40% | +7.2 |
Dispense, prepare and label.EstimateNo public source provides a precise figure. This is our estimate. | 20% | 12% | +2.4 |
Counter service and basic dosing.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Compounds, repack and records.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Pharmacy on-call and emergency stock.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Not mixing up a drug or a patient.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 14% | +2 |
| Total | 100% | 23% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Counts, orders and expiry dates
- Dispense, prepare and label
- Counter service and basic dosing
- Compounds, repack and records
- Pharmacy on-call and emergency stock
- Not mixing up a drug or a patient
- tecnico de farmacia
- auxiliar de farmacia
- pharmacy technician
Sources for this job· O*NET 29-2052.00· ESCO/ISCO 3213
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514