Automation index
How much of a Plastic surgeon’s job can AI already do?
A morph and a consent form come earlier. Cutting, stitching and not getting necrosis do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Plastic surgeon
20%
AI can already do 20% of this job.
#452 / 643
View rankingPlastic surgeon
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Plan, photos and informed consent.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 36% | +5.8 |
Operate: flaps, implants and burns.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Pre-op, markings and what you can actually promise.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Post-op, dressings and reviewing the result.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Emergencies: hand, face and the lip that will not close.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Aesthetics, reconstruction and signing what is cut.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 10% | +1.4 |
| Total | 100% | 20% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- plastic surgery
- flaps
- implants
- burns
- hand surgery
- pre-op marking
- post-op dressings
- reconstruction
Sources for this job· O*NET 29-1242.00· ESCO/ISCO 2212
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166