Automation index
How much of a PLC programmer’s job can AI already do?
A ladder comes earlier. The machine stopping on a fault without jumping the e-stop do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
PLC programmer
22%
AI can already do 22% of this job.
#473 / 773
View rankingPLC programmer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Ladder, tags and the comment.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Cell, the fault and the one that will not stop.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
E-stop, the cable and not jumping it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Recipe, the change and not dumping production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The electrician, the terminals and going down to see it.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
That it stops on a fault, and not jumping the e-stop.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- program PLCs
- tags
- e-stops
- faults
- recipes
- terminals
- program comments
- not jump e-stops
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514