IS WORK OVER?

Automation index

How much of a Port crane operator’s job can AI already do?

A stowage plan comes earlier. Lifting the box without hitting the ship do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Port crane operator

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Stowage, bays and the twistlock.
Estimate

No public source provides a precise figure. This is our estimate.

16%32%+5.1
Hoist, the wind and the spreader.
Estimate

No public source provides a precise figure. This is our estimate.

24%6%+1.4
Shift, the ship that arrives and the one that leaves.
Estimate

No public source provides a precise figure. This is our estimate.

16%22%+3.5
Breakdown, the spreader that will not lock and stopping.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
The docker below and covering nobody.
Estimate

No public source provides a precise figure. This is our estimate.

14%18%+2.5
Not hitting the ship, and leaving the bay clear.
Estimate

No public source provides a precise figure. This is our estimate.

14%10%+1.4
Total100%18%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • stowage
  • twistlocks
  • spreader
  • bays
  • lift boxes
  • quay wind
  • terminal shifts
  • cover nobody

Sources for this job· O*NET 53-7021.00· ESCO/ISCO 8343

Game designer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
GDD, flows and economy tables.
Estimate

No public source provides a precise figure. This is our estimate.

22%48%+10.6
Leveling, quests and tutorial copy.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Playtest, telemetry and reading frustration.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Align art, engineering and production.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Cut systems and defend the feel.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Decide what the game is, and is not.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%26%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • design interfaces
  • prototypes
  • figma
  • GDD, flows and economy tables
  • Leveling, quests and tutorial copy
  • Align art, engineering and production
  • Cut systems and defend the feel
  • Decide what the game is, and is not
  • game designer
  • diseñador de videojuegos

Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166

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