Automation index
How much of a Printer technician’s job can AI already do?
A jam log comes earlier. Leaving the office printing without inking the floor do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Printer technician
23%
AI can already do 23% of this job.
#360 / 763
View rankingPrinter technician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Log, count and the maintenance kit.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Jam, fuser and toner on the floor.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Network, queues and the wrong driver.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Contract, visits and the machine that is done.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The office at peak and not stopping invoicing.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
That it prints, and not swapping the fuser blind.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 23% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- jams
- fuser
- maintenance kits
- print queues
- toner
- service contracts
- drivers
- copy counts
Sources for this job· O*NET 49-2011.00· ESCO/ISCO 7421
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514