Automation index
How much of a Process engineer’s job can AI already do?
A diagram and a balance come earlier. Stopping the plant and not overloading the reactor do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Process engineer
26%
AI can already do 26% of this job.
#251 / 763
View rankingProcess engineer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
P&IDs, balances and the operating procedure.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Plant, trials and the real bottleneck.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Capacity, yields and the improvement report.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Start-up, shutdown and the shift that skips the SOP.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Process safety and the HAZOP that hurts.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Not overloading the reactor, and signing the change.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- P&IDs
- mass balances
- HAZOP
- plant start-up
- improve yields
- SOP
- bottlenecks
- process safety
Sources for this job· O*NET 17-2112.00· ESCO/ISCO 2141
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514