Automation index
How much of a Product owner’s job can AI already do?
A backlog and a user story write fast. Telling engineering no, and a customer yes, do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Product owner
27%
AI can already do 27% of this job.
#171 / 633
View rankingProduct owner
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Write stories, criteria and backlog.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 50% | +11 |
Maps, roadmaps and release notes.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Refine with engineering and design.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Talk to users and stakeholders.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Prioritise, cut scope and say no.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Accept the increment and own the value.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Write stories, criteria and backlog
- Maps, roadmaps and release notes
- Refine with engineering and design
- Talk to users and stakeholders
- Prioritise, cut scope and say no
- Accept the increment and own the value
- product owner
- po agil
Sources for this job· O*NET 15-1199.09· ESCO/ISCO 2519
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166