Automation index
How much of a Production engineer’s job can AI already do?
An OEE and a sequencer come earlier. Getting the shift out without stopping the line for nothing do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Production engineer
25%
AI can already do 25% of this job.
#233 / 633
View rankingProduction engineer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
OEE, sequence and the shift plan.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Line, changeovers and the micro-stop.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Layout, times and the work standard.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 36% | +5.8 |
Supervisors, unions and the shift that turns.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
In-line quality and the batch that cannot ship.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Hit the plan, and not dressing the OEE.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 25% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- OEE
- sequence production
- changeovers
- layout
- work standards
- micro-stops
- shift plan
- in-line quality
Sources for this job· O*NET 17-2112.00· ESCO/ISCO 2141
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166