Automation index
How much of a Professional athlete’s job can AI already do?
A load plan and a video analysis come earlier. Competing, getting hurt, and coming back do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Professional athlete
15%
AI can already do 15% of this job.
#631 / 643
View rankingProfessional athlete
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Load plans, nutrition and video analysis.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 35% | +5.6 |
Social, contracts and travel diary.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 28% | +3.9 |
Train and compete the craft.EstimateNo public source provides a precise figure. This is our estimate. | 26% | 4% | +1 |
Physio, sleep and prevention.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 8% | +1.3 |
Wear the shirt, press and the dressing room.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 10% | +1.4 |
Manage an injury and the end of a career.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 15% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Load plans, nutrition and video analysis
- Social, contracts and travel diary
- Train and compete the craft
- Physio, sleep and prevention
- Manage an injury and the end of a career
- deportista
- atleta profesional
- futbolista
- professional athlete
Sources for this job· O*NET 27-2021.00· ESCO/ISCO 3421
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166