Automation index
How much of a Property developer’s job can AI already do?
A development model comes earlier. Putting the building up and selling it without rows do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Property developer
27%
AI can already do 27% of this job.
#174 / 633
View rankingProperty developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Land, licence and the model.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Works, the builder and the one who is late.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Sell, the plan and the one who reserves.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Bank, the facility and the one that is cut.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Neighbours, the objection and not hiding the impact.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Put it up and sell without rows.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- land
- licences
- development model
- sell units
- development finance
- objections
- reservations
- the build
Sources for this job· O*NET 11-9021.00· ESCO/ISCO 3334
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166