Automation index
How much of a Property developer’s job can AI already do?
A development model comes earlier. Putting the building up and selling it without rows do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Property developer
27%
AI can already do 27% of this job.
#210 / 763
View rankingProperty developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Land, licence and the model.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Works, the builder and the one who is late.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Sell, the plan and the one who reserves.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Bank, the facility and the one that is cut.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Neighbours, the objection and not hiding the impact.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Put it up and sell without rows.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- land
- licences
- development model
- sell units
- development finance
- objections
- reservations
- the build
Sources for this job· O*NET 11-9021.00· ESCO/ISCO 3334
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514