IS WORK OVER?

Automation index

How much of a Props master’s job can AI already do?

A props list comes earlier. The object being there, working and not breaking on stage do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Props master

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
List, references and the budget.
Estimate

No public source provides a precise figure. This is our estimate.

16%32%+5.1
Make, adapt and the one that will not fit the hand.
Estimate

No public source provides a precise figure. This is our estimate.

22%8%+1.8
Rehearsal, the change and the one that vanishes.
Estimate

No public source provides a precise figure. This is our estimate.

16%22%+3.5
Show, tables and the preset.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
The actor, the whim and not improvising the weapon.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
That it is there, and not breaking on stage.
Estimate

No public source provides a precise figure. This is our estimate.

14%12%+1.7
Total100%19%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • props lists
  • presets
  • adapt objects
  • props rehearsals
  • show tables
  • stage weapons
  • references
  • props budget

Sources for this job· O*NET 27-1027.00· ESCO/ISCO 3435

Game designer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
GDD, flows and economy tables.
Estimate

No public source provides a precise figure. This is our estimate.

22%48%+10.6
Leveling, quests and tutorial copy.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Playtest, telemetry and reading frustration.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Align art, engineering and production.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Cut systems and defend the feel.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Decide what the game is, and is not.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%26%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • design interfaces
  • prototypes
  • figma
  • GDD, flows and economy tables
  • Leveling, quests and tutorial copy
  • Align art, engineering and production
  • Cut systems and defend the feel
  • Decide what the game is, and is not
  • game designer
  • diseñador de videojuegos

Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166

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