Automation index
How much of a Props master’s job can AI already do?
A props list comes earlier. The object being there, working and not breaking on stage do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Props master
19%
AI can already do 19% of this job.
#488 / 643
View rankingProps master
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
List, references and the budget.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Make, adapt and the one that will not fit the hand.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Rehearsal, the change and the one that vanishes.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Show, tables and the preset.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The actor, the whim and not improvising the weapon.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
That it is there, and not breaking on stage.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 19% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- props lists
- presets
- adapt objects
- props rehearsals
- show tables
- stage weapons
- references
- props budget
Sources for this job· O*NET 27-1027.00· ESCO/ISCO 3435
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166