Automation index
How much of a Robotics engineer’s job can AI already do?
A path and a twin come earlier. Putting the robot on the line without taking anyone with it do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Robotics engineer
25%
AI can already do 25% of this job.
#234 / 633
View rankingRobotics engineer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Paths, PLC and the cell twin.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 48% | +7.7 |
Cell, grippers and the cycle that will not close.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 16% | +2.9 |
Safety, fencing and CE validation.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Maintenance, backups and the overwritten program.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Production, takt and the robot that stops.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it takes nobody with it, and signing the cell.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 25% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- program robots
- paths
- robot cells
- safety fencing
- cell PLC
- CE validation
- grippers
- takt
Sources for this job· O*NET 17-2199.00· ESCO/ISCO 2149
IS WORK OVER?
Game designer
26%
#199 / 633
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166