Automation index
How much of a Safety engineer’s job can AI already do?
A HAZOP comes earlier. Stopping the plant without signing the risk that kills do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Safety engineer
22%
AI can already do 22% of this job.
#418 / 773
View rankingSafety engineer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
HAZOP, nodes and the minute.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Plant, the scenario and the one that was not thought.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
SIL, the valve and not jumping it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Incident, the lesson and not hiding it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Management, the cost and not yielding the interlock.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Stop, and not signing the risk that kills.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- HAZOP
- nodes
- SIL
- safety valves
- incidents
- interlocks
- safety minutes
- not jump
Sources for this job· O*NET 17-2111.00· ESCO/ISCO 2141
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514