Automation index
How much of a Screenwriter’s job can AI already do?
A bible and a treatment come earlier. Knowing which scene cuts, which joke lives, and what the showrunner wants do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Screenwriter
26%
AI can already do 26% of this job.
#249 / 763
View rankingScreenwriter
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Bibles, treatments and sequence breakdowns.EstimateNo public source provides a precise figure. This is our estimate. | 20% | 48% | +9.6 |
Dialogue, variants and fast rewrites.EstimateNo public source provides a precise figure. This is our estimate. | 20% | 40% | +8 |
Writers’ room and showrunner notes.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Fit to budget, locations and cast.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Pitch, sale and studio relationship.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 15% | +2.1 |
Decide tone, cut and what is not written.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Bibles, treatments and sequence breakdowns
- Dialogue, variants and fast rewrites
- Writers’ room and showrunner notes
- Fit to budget, locations and cast
- Pitch, sale and studio relationship
- Decide tone, cut and what is not written
- guionista
- screenwriter
- script
Sources for this job· O*NET 27-3043.00· ESCO/ISCO 2641
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514