Automation index
How much of a Section supervisor’s job can AI already do?
A section planogram comes earlier. The shelf being there and the shift running do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Section supervisor
22%
AI can already do 22% of this job.
#383 / 763
View rankingSection supervisor
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Section, planogram and the order.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Shift, the gap and the one who is late.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Customer, the complaint and the one who cannot find it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Shrink, dates and not hiding them.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The store manager, the peak and not leaving the shelf empty.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
The shelf, and the shift standing.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- section
- planogram
- shrink
- dates
- store shifts
- complaints
- section orders
- gaps
Sources for this job· O*NET 41-1011.00· ESCO/ISCO 5222
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514