Automation index
How much of a Semiconductor technician’s job can AI already do?
A wafer recipe comes earlier. The batch coming out without eating the cleanroom do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Semiconductor technician
22%
AI can already do 22% of this job.
#403 / 643
View rankingSemiconductor technician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Recipe, tool and the batch.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Room, the suit and the one that contaminates.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Metrology, the defect and stopping.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Shift, the yield and not hiding it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The engineer, the change and not touching blind.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
The batch comes out, and the room intact.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- wafers
- cleanroom
- yield
- metrology
- process recipes
- contamination
- chip batches
- suits
Sources for this job· O*NET 51-9141.00· ESCO/ISCO 3114
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166