Automation index
How much of a Semiconductor technician’s job can AI already do?
A wafer recipe comes earlier. The batch coming out without eating the cleanroom do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Semiconductor technician
22%
AI can already do 22% of this job.
#503 / 773
View rankingSemiconductor technician
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Recipe, tool and the batch.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Room, the suit and the one that contaminates.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Metrology, the defect and stopping.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Shift, the yield and not hiding it.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The engineer, the change and not touching blind.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
The batch comes out, and the room intact.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- wafers
- cleanroom
- yield
- metrology
- process recipes
- contamination
- chip batches
- suits
Sources for this job· O*NET 51-9141.00· ESCO/ISCO 3114
IS WORK OVER?
Game developer
27%
#156 / 773
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514