Automation index
How much of a Shelf replenisher’s job can AI already do?
A wave comes earlier. Filling the shelf without blocking the aisle do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Shelf replenisher
21%
AI can already do 21% of this job.
#444 / 643
View rankingShelf replenisher
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Wave, location and the cage.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 36% | +5.8 |
Shelf, date and the one at the back.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 10% | +2.2 |
Aisle, the customer and not blocking.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Out of stock, calling it and the gap.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The peak, overtime and not mixing batches.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Shelf full, and aisle clear.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 21% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- waves
- the shelf
- dates
- aisles
- stock-outs
- cages
- batches
- gaps
Sources for this job· O*NET 43-5081.00· ESCO/ISCO 9334
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166