IS WORK OVER?

Automation index

How much of a Shelf replenisher’s job can AI already do?

A wave comes earlier. Filling the shelf without blocking the aisle do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Shelf replenisher

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Wave, location and the cage.
Estimate

No public source provides a precise figure. This is our estimate.

16%36%+5.8
Shelf, date and the one at the back.
Estimate

No public source provides a precise figure. This is our estimate.

22%10%+2.2
Aisle, the customer and not blocking.
Estimate

No public source provides a precise figure. This is our estimate.

16%22%+3.5
Out of stock, calling it and the gap.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
The peak, overtime and not mixing batches.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Shelf full, and aisle clear.
Estimate

No public source provides a precise figure. This is our estimate.

14%12%+1.7
Total100%21%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • waves
  • the shelf
  • dates
  • aisles
  • stock-outs
  • cages
  • batches
  • gaps

Sources for this job· O*NET 43-5081.00· ESCO/ISCO 9334

Game designer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
GDD, flows and economy tables.
Estimate

No public source provides a precise figure. This is our estimate.

22%48%+10.6
Leveling, quests and tutorial copy.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Playtest, telemetry and reading frustration.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Align art, engineering and production.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Cut systems and defend the feel.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Decide what the game is, and is not.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%26%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • design interfaces
  • prototypes
  • figma
  • GDD, flows and economy tables
  • Leveling, quests and tutorial copy
  • Align art, engineering and production
  • Cut systems and defend the feel
  • Decide what the game is, and is not
  • game designer
  • diseñador de videojuegos

Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166

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