Automation index
How much of a Shepherd’s job can AI already do?
GPS collars come earlier. Bringing the whole flock without leaving one on the hill do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Shepherd
18%
AI can already do 18% of this job.
#585 / 643
View rankingShepherd
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Route, grazing and the day’s log.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Flock, dogs and the wolf.EstimateNo public source provides a precise figure. This is our estimate. | 24% | 6% | +1.4 |
Shearing, lambing and the one that stays.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Cheese, milk and dealing with the dairy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The hill, the snow and not missing the pass.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 18% | +2.5 |
The whole flock, and not leaving one behind.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 10% | +1.4 |
| Total | 100% | 18% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- run the flock
- sheepdogs
- lambing
- shearing
- the wolf
- passes
- ewe’s milk
- hill grazing
Sources for this job· O*NET 45-2093.00· ESCO/ISCO 6121
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166