Automation index
How much of a Ship agent’s job can AI already do?
An ETA comes earlier. Clearing the ship without extra demurrage do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Ship agent
26%
AI can already do 26% of this job.
#241 / 763
View rankingShip agent
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
ETA, berth and port services.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 44% | +7 |
Clearance, crew and the crew change.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 36% | +5.8 |
The master, the terminal and the window clash.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 16% | +2.9 |
Invoices, disbursements and the owner’s account.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The inspection, the delay and not losing the slot.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
No extra demurrage, and the ship cleared.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- ETAs
- berths
- ship clearance
- crew changes
- disbursements
- terminal windows
- owner’s accounts
- port inspections
Sources for this job· O*NET 43-5011.00· ESCO/ISCO 3331
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514