Automation index
How much of a Software architect’s job can AI already do?
A diagram and an ADR come earlier. A system that holds, and a team that gets it, do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Software architect
24%
AI can already do 24% of this job.
#304 / 763
View rankingSoftware architect
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Diagrams, ADRs and proofs of concept.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 40% | +7.2 |
Review PRs, APIs and boundaries.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Team, product and trade-offs.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 22% | +4 |
Big incidents and technical debt.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Security, cost and observability.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 16% | +2.6 |
Not designing a castle nobody can run.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 14% | +2.2 |
| Total | 100% | 24% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- write code
- programming
- software development
- coding
- debug code
- building plans
- renders
- sign a project
- Diagrams, ADRs and proofs of concept
- Review PRs, APIs and boundaries
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2511
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514