Automation index
How much of a Structural engineer’s job can AI already do?
A frame model comes earlier. Signing that it takes wind and quake do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Structural engineer
26%
AI can already do 26% of this job.
#250 / 763
View rankingStructural engineer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Model, combinations and the calculation annex.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 52% | +9.4 |
Site, rebar and what was not poured that way.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Code, building regs and the sizing note.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 36% | +5.8 |
Pathology, the crack and shore or not.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
The architect, the deadline and not trimming the depth.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Sign that it stands, and not hiding the assumption.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- calculate structures
- frame model
- calculation annex
- building regs
- rebar
- structural pathology
- load combinations
- shore
Sources for this job· O*NET 17-2051.00· ESCO/ISCO 2142
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514