Automation index
How much of a Tactical analyst’s job can AI already do?
A clip comes earlier. The manager using it, and it not being noise, do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Tactical analyst
27%
AI can already do 27% of this job.
#137 / 763
View rankingTactical analyst
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Video, tags and the report.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Opponent, patterns and the one who hides.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Preview, the dressing room and not drowning them.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Live, the tablet and the change.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The manager, the ego and not contradicting in public.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it is used, and not being noise.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- tag video
- opponent patterns
- preview
- bench tablet
- tactical reports
- dressing room
- changes
- data noise
Sources for this job· O*NET 27-2022.00· ESCO/ISCO 3422
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514