IS WORK OVER?

Automation index

How much of a Tailor’s job can AI already do?

A pattern comes earlier. Fitting, marking and hanging on the body do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Tailor

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Pattern, measures and the fitting.
Estimate

No public source provides a precise figure. This is our estimate.

16%32%+5.1
Cut, tack and the shoulder that will not hang.
Estimate

No public source provides a precise figure. This is our estimate.

22%8%+1.8
Fit, mark and the client who loses weight.
Estimate

No public source provides a precise figure. This is our estimate.

16%22%+3.5
Buttonholes, lining and the hand finish.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
The groom, the deadline and not rushing the hem.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Hang on the body, and not leaving a high shoulder.
Estimate

No public source provides a precise figure. This is our estimate.

14%12%+1.7
Total100%19%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • take measures
  • patterns
  • tack
  • buttonholes
  • tailor fittings
  • linings
  • hem
  • shoulder

Sources for this job· O*NET 51-6052.00· ESCO/ISCO 7531

Game designer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
GDD, flows and economy tables.
Estimate

No public source provides a precise figure. This is our estimate.

22%48%+10.6
Leveling, quests and tutorial copy.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Playtest, telemetry and reading frustration.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Align art, engineering and production.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Cut systems and defend the feel.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Decide what the game is, and is not.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%26%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • design interfaces
  • prototypes
  • figma
  • GDD, flows and economy tables
  • Leveling, quests and tutorial copy
  • Align art, engineering and production
  • Cut systems and defend the feel
  • Decide what the game is, and is not
  • game designer
  • diseñador de videojuegos

Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166

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