Automation index
How much of a Tailor’s job can AI already do?
A pattern comes earlier. Fitting, marking and hanging on the body do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Tailor
19%
AI can already do 19% of this job.
#542 / 643
View rankingTailor
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Pattern, measures and the fitting.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 32% | +5.1 |
Cut, tack and the shoulder that will not hang.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 8% | +1.8 |
Fit, mark and the client who loses weight.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Buttonholes, lining and the hand finish.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The groom, the deadline and not rushing the hem.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Hang on the body, and not leaving a high shoulder.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 12% | +1.7 |
| Total | 100% | 19% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- take measures
- patterns
- tack
- buttonholes
- tailor fittings
- linings
- hem
- shoulder
Sources for this job· O*NET 51-6052.00· ESCO/ISCO 7531
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166