IS WORK OVER?

Automation index

How much of a Taxidermist’s job can AI already do?

A form comes earlier. Mounting the animal without smell or hair slip do not.

This percentage does not predict how many people will lose their jobs.

Task comparison

Taxidermist

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
Skin, tan and the form.
Estimate

No public source provides a precise figure. This is our estimate.

16%32%+5.1
Mount, set the eyes and the expression.
Estimate

No public source provides a precise figure. This is our estimate.

18%12%+2.2
Drying, pests and the hair that slips.
Estimate

No public source provides a precise figure. This is our estimate.

16%28%+4.5
Client, the trophy and what you cannot do.
Estimate

No public source provides a precise figure. This is our estimate.

16%22%+3.5
CITES, the permit and not mounting the illegal.
Estimate

No public source provides a precise figure. This is our estimate.

18%18%+3.2
No smell, and the hair in place.
Estimate

No public source provides a precise figure. This is our estimate.

16%14%+2.2
Total100%21%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • tan skins
  • mount trophies
  • forms
  • CITES
  • hair
  • expression
  • mount pests
  • permits

Sources for this job· O*NET 27-1012.00· ESCO/ISCO 3431

Game designer

Where the time goes

Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.

The time saving for each task is estimated separately.

TaskShareAIPoints
GDD, flows and economy tables.
Estimate

No public source provides a precise figure. This is our estimate.

22%48%+10.6
Leveling, quests and tutorial copy.
Estimate

No public source provides a precise figure. This is our estimate.

16%40%+6.4
Playtest, telemetry and reading frustration.
Estimate

No public source provides a precise figure. This is our estimate.

16%18%+2.9
Align art, engineering and production.
Estimate

No public source provides a precise figure. This is our estimate.

16%15%+2.4
Cut systems and defend the feel.
Estimate

No public source provides a precise figure. This is our estimate.

16%12%+1.9
Decide what the game is, and is not.
Estimate

No public source provides a precise figure. This is our estimate.

14%16%+2.2
Total100%26%

Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low

Skills and activities

  • design interfaces
  • prototypes
  • figma
  • GDD, flows and economy tables
  • Leveling, quests and tutorial copy
  • Align art, engineering and production
  • Cut systems and defend the feel
  • Decide what the game is, and is not
  • game designer
  • diseñador de videojuegos

Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166

Analyse my job

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