Automation index
How much of a Treasurer’s job can AI already do?
A cash forecast comes earlier. Having liquidity on Friday without lying to the bank do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Treasurer
27%
AI can already do 27% of this job.
#234 / 763
View rankingTreasurer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Cash, forecast and the maturities.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Banks, facilities and the one that does not land.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Payments, the supplier and the one that waits.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Board, the report and not dressing cash.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The crunch, confirming and not hiding the hole.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Liquidity on Friday, and not lying to the bank.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- cash forecast
- maturities
- facilities
- supplier payments
- confirming
- liquidity
- banks
- board report
Sources for this job· O*NET 11-3031.00· ESCO/ISCO 1211
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514