Automation index
How much of a VFX artist’s job can AI already do?
A previz comes earlier. Integrating the shot without seeing the trick do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
VFX artist
27%
AI can already do 27% of this job.
#133 / 623
View rankingVFX artist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Previz, tracking and the asset.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Comp, light and the edge that shows.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Sim, smoke and the one that has no weight.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Review, notes and the one that comes back again.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The deadline, the farm and not faking the render.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That the trick does not show, and delivering the shot.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- previz
- tracking
- comp shots
- sims
- reviews
- render farm
- assets
- edges
Sources for this job· O*NET 27-1014.00· ESCO/ISCO 2166
IS WORK OVER?
3D animator
30%
#45 / 623
View ranking3D animator
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Blocking, layouts and previews.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 52% | +11.4 |
Simple rigs, cycles and technical cleanup.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 45% | +8.1 |
Spline, weight and character acting.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 20% | +3.2 |
Director and supervisor notes.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Integrate with lighting, fx and editorial.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 18% | +2.5 |
Taste: which shot lives and which dies.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 30% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- Blocking, layouts and previews
- Simple rigs, cycles and technical cleanup
- Spline, weight and character acting
- Director and supervisor notes
- Integrate with lighting, fx and editorial
- Taste: which shot lives and which dies
- animador 3d
- 3d animator
- motion graphics
Sources for this job· O*NET 27-1014.00· ESCO/ISCO 2166