Automation index
How much of a VFX artist’s job can AI already do?
A previz comes earlier. Integrating the shot without seeing the trick do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
VFX artist
27%
AI can already do 27% of this job.
#138 / 763
View rankingVFX artist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Previz, tracking and the asset.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Comp, light and the edge that shows.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Sim, smoke and the one that has no weight.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Review, notes and the one that comes back again.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The deadline, the farm and not faking the render.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That the trick does not show, and delivering the shot.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- previz
- tracking
- comp shots
- sims
- reviews
- render farm
- assets
- edges
Sources for this job· O*NET 27-1014.00· ESCO/ISCO 2166
IS WORK OVER?
Game developer
27%
#153 / 763
View rankingGame developer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
Prototype, the loop and the input.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 48% | +8.6 |
Physics, the bug and the one that teleports.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Build, the platform and the one that will not ship.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
Frame, 30 and not leaving it at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
The designer, the fun and not cutting what it feels.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
That it plays, and not leaving the frame at 8.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 27% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- game prototypes
- game loop
- input
- builds
- frames
- physics bugs
- platforms
- write game code
Sources for this job· O*NET 15-1252.00· ESCO/ISCO 2514