Automation index
How much of a Virologist’s job can AI already do?
A PCR comes earlier. Isolating the virus without contaminating the lab do not.
This percentage does not predict how many people will lose their jobs.
Task comparison
IS WORK OVER?
Virologist
22%
AI can already do 22% of this job.
#409 / 643
View rankingVirologist
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
PCR, cultures and the report.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Isolate, biosafety and the one that breaks.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 14% | +2.5 |
Outbreak, sequence and the one that does not fit.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 28% | +4.5 |
Public health, the note and not delaying.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 22% | +3.5 |
The clinician, the antiviral and not jumping.EstimateNo public source provides a precise figure. This is our estimate. | 18% | 18% | +3.2 |
Isolate, and not contaminating.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
| Total | 100% | 22% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- virus PCR
- cultures
- biosafety
- sequence outbreaks
- isolate virus
- public-health notes
- antivirals
- P3 lab
Sources for this job· O*NET 19-1022.00· ESCO/ISCO 2131
IS WORK OVER?
Game designer
26%
#204 / 643
View rankingGame designer
Where the time goes
Task weights are our estimates based on O*NET frequency data, not time shares published by O*NET.
The time saving for each task is estimated separately.
| Task | Share | AI | Points |
|---|---|---|---|
GDD, flows and economy tables.EstimateNo public source provides a precise figure. This is our estimate. | 22% | 48% | +10.6 |
Leveling, quests and tutorial copy.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 40% | +6.4 |
Playtest, telemetry and reading frustration.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 18% | +2.9 |
Align art, engineering and production.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 15% | +2.4 |
Cut systems and defend the feel.EstimateNo public source provides a precise figure. This is our estimate. | 16% | 12% | +1.9 |
Decide what the game is, and is not.EstimateNo public source provides a precise figure. This is our estimate. | 14% | 16% | +2.2 |
| Total | 100% | 26% |
Modelled workweek: 100% · Public evidence: 0% · Estimate: 100% · Confidence: Low
Skills and activities
- design interfaces
- prototypes
- figma
- GDD, flows and economy tables
- Leveling, quests and tutorial copy
- Align art, engineering and production
- Cut systems and defend the feel
- Decide what the game is, and is not
- game designer
- diseñador de videojuegos
Sources for this job· O*NET 15-1255.00· ESCO/ISCO 2166